Witcher 2 blue mountains tablature3/7/2024 ![]() If it works as advertised, it's definitely better than having Geralt find a large display case for his Drowner Brain collection. It also doubles the number of difficulty modes, and is modular, so you don't have to install bits that you disagree with. Skills are fundamentally restructured - the base Talents are all silver or gold (Strength 1, etc) while Bronzes are used only for those little extras, like Herbalism. Therefore, there should not be millions of Drowners and Drowned dead, as there can only be as many undead drowned people as there were dead drowned people. Consider the fact that it seems unlikely that people in their millions were drowned in the swamps of Vizima. The mod tweaks a lot of things, but the most obvious example is that combat is made harder and rarer. I'm on my first run, and have already decided to at least give it a shot. One thing you might consider in your next run through The Witcher is the Rebalanced mod. If you fail to understand how two games with many of the exact same elements can be compared, then this response has been a complete waste of my time. I shouldn't have to explain this to you, but it seems necessary given your lack of understanding on what constitutes RPG elements. The Witcher and The Elder Scrolls may be stylistically very different games, but they have a lot in common in terms of their RPG elements/mechanisms, and that allows for totally valid comparisons of those specific elements/mechanisms. I wholly agree that Skyrim is not an actual/true RPG, but that's purely as a derogatory way of saying that it's a bad RPG. Add in other features like quests, exploration, and inventory management that play major roles in "traditional RPGs" and it should be quite clear that Skyrim is in fact trying to be an RPG, or at the very least, features indisputable "RPG elements." Creating your own character and leveling up through experience, investing skill points to improve your stats and skills, thus shaping your character in your own unique way as you play, is fundamentally a mechanism of RPGs. ![]() Just about everywhere you look, people agree that Skyrim is (at least in part) an RPG because it relies heavily on gameplay mechanisms that were established and have long been an integral component in RPGs, going as far back as D&D in the 70s. You're overreacting and completely missing the point. That said, I agree with your comparison, I loved The Witcher 2, but it didn't make me feel the same the first game did. What about Dark Souls? another arpg that happens to focus in other stuff. Skyrim isn't a story-driven game, because it goes for freedom, and The Witcher has to sacrifice freedom for narrative purposes. come on dude, don't you see that the title itself is the damn name of a place? I could use your same words and say something like: ""Skyrim is still a far better open world game than the likes of The Witcher." See what I did there? and with that reasoning I could say that Skyrim + mods would be a thousand times better, but I don't say that because THEY ARE DIFFERENT GAMES WITH DIFFERENT OBJECTIVES. Why don't you mention the million things Skyrim alone has and both The Witcher games together don't? Completely different games with different objectives, The Witcher are story-driven games and Skyrim. "TW2 is still a far better RPG than the likes of Skyrim." Skyrim RPG? WTF? Skyrim is an action/adventure open world game, you're comparing apples and oranges.
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